Bahamut is a child of the dragon god Io. In many campaign settingsthe draconic pantheon of gods consists of the leader Ioand his children AasterinianBahamut, ChronepsisFaluzureSardiorand Tiamat. Other draconic gods may be present in different campaign settings. For example, the Forgotten Realms draconic pantheon also includes AstilaborGaryxHlalLendysand Tamara among others ; these five deities have expanded their influence to become venerated in many other campaign settings as well.

Bahamut's personal name is derived from the Bahamut of Arabic mythology, an elephant-headed fish that supports the world. The character was introduced to the game in its first supplement, Greyhawkby Gary Gygax and Rob Kuntz. The character appears in the first edition Monster Manual Bahamut's role in the outer planes is detailed in the first edition Manual of the Planes Bahamut was first detailed as a deity for the Forgotten Realms campaign setting in the original Draconomicon Bahamut was detailed as a deity in the book Monster Mythologyincluding details about his priesthood.

Bahamut is also described in Cult of the Dragon His role in the cosmology of the Planescape campaign setting was described in On Hallowed Ground Bahamut is described as one of the good deities that celestials can serve in the supplement Warriors of Heaven Bahamut appears in a preview article for the third edition, in Dragon June Bahamut is further detailed as a deity in Defenders of the Faith [15] and Deities and Demigods Bahamut's priesthood and his role as a draconic deity are further detailed for this edition in Draconomicon: The Book of Dragons[17] Complete Divine[18] and Races of the Dragon Bahamut appears as one of the deities described in the Players Handbook for this edition Bahamut is depicted as a massive, long and sinuous dragon with silver-white scales and blue, catlike eyes.

According to Complete Divine and Races of the Dragonthe exact color is hard to specify and may depend on Bahamut's mood, ranging from sky-blue to frosty indigo. About a quarter of the time, Bahamut wanders Oerth in the shape of a human or some other guise. He is said to have been encountered as a frail old hermit, with the seven great golden wyrms that accompany him disguised as seven canaries singing sweetly nearby.

This pairing features prominently in the deity lore of the game, with Tiamat even being featured in the television cartoon adaptation of the game. This pairing of Tiamat and Bahamut as the antithesis of each other has since recurred in other fantasy settings.

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Both also occur in the card game Three-Dragon Ante[23] and Aspects of them have been created as plastic miniatures. Bahamut is a child of the dragon god Ioand a fierce enemy of Tiamathis evil sister and twin. He respects HeironeousMoradinYondallaand other lawful good deities.

Some myths claim he is the son of Lendysgod of justice, and Tamaragoddess of mercy, but more commonly those deities are said to be among his younger siblings, which also include AasterinianChronepsis also said to be his uncleAstilaborHlalFaluzureGaryxand Nathair Sgiathach.

Medrinia is a blue-green aquatic dragon said to have been born from the first tear that Bahamut shed after witnessing the desolation left after the first battle between Tiamat and the dragons of good. She dwells in the undersea palace of Sea Reach on the Prime Material Planeallying with dolphins, sea-horses, and other aquatic dragons to defeat evil and protect good. Xathanon is a burst of golden energy with draconic shape, said to be a physical embodiment of the Positive Energy Plane.

It was created by Bahamut from positive energy long ago, and it serves Draco Paladin unswervingly. It has a special hatred for Dhrakoth the Corruptor, a negative energy being created by Tiamat.God of Dragons and lord of gods. Symbol A Seven Pointed Star with a central rising spoke around which a Platinum Dragon with out stretched wings rests. Portfolio Io remembers all things as they were and will be, he is the God of all Dragon kind and exists outside the concept of time where he has and will remain.

So powerful is he that other gods would not challenge him without good reason, Io is surpassed by no other deity, but a single bite Io is able to destroy any gods.

Formidable though he is, Io doesn't consider other deities as threats, in the same way that no deity would be foolish enough to challenge him.

Io's True form is an over sized Multi-colored metallic dragon. He encompasses all creation and thus takes the form most befitting to those that encounter him. It is said that the largest dragons that ever lived is even smaller than one of Io scales, which radiate prisms of alternating light.

Io, having given birth to the race of supreme beasts, provided also the entities of magic to the world. He has little concern for the dealings of mortal men and will only concern himself with humankind for the betterment of Dragon Society as a whole.

Io is known to very few Dragons and even fewer humans thus making worship to him very mysterious. Creatures with immortality or exceptionally long lives with intelligence and wisdom to match turn to Io. A faction of warriors known as the Concordant Knights police the cosmos on the behalf of Io and his prophetic teachings.

They serve as a control that acts in power outside even the council of great dragons. Keeping them all in check and their power, or the extreme power of others in check. Even the powers of the gods. They work closely with the faction of worldly heroes known only as the Silver Cloaks. In addition a priesthood known as the Singers of Concordance also spread Io's will. Almost all members of this group are descendant of dragon or at least dragons blood.

Once they served Io directly before his time as began as creator of all things. Now they monitor and balance the influence of dragonkind. They are more than just simple preachers and healers though. They have been entrusted with guarding the spheres of concordance that he created. Demiplanes only reachable by those favored by Io's kind or of direct bloodline.

They also protect the sacred temple known only in legend as the Shrine of Io. A cathedral housing the mortal remains of Io before his ascention, and the remains of his sundered godly form after his battle with Erek-Has. Each of the priesthood adorns a medallion of Io. Each medallion offers up a fragment of Io's godly power. In the realm there is only known of 13 of these devices. Other topics are the created items of the clergy and those of importance gathered by their factions.

The first is the Eye of Creation. A fragment of power known as the left eye of Io. Contained in an orb it encompasses the power to create or recreate anything. The second is the Eye of Destruction. Again a fragment of power known as the right eye of Io.Goodreads helps you keep track of books you want to read. Want to Read saving….

Dungeons and Dragons Lore: Dragon Gods

Want to Read Currently Reading Read. Other editions. Enlarge cover. Error rating book. Refresh and try again. Open Preview See a Problem? Details if other :.

dragon god io

Thanks for telling us about the problem. Return to Book Page. Preview — Dragon God by Ava Richardson. The new world is calling When a vicious attack on the way to the Draconis Order monastery nearly kills him, it becomes clear that grave trials await him on this path. Joreth, the wise monk who saves his life, advises caution upon entering the sacred halls. His mission is to learn a The new world is calling She takes him to a dragon she has raised, Paxala, and the three of them become fast friends.

Niell soon grows in strength as he and his fellow students gain ancient knowledge, and his closeness to Char blossoms into something more. Get A Copy. Kindle Edition. More Details The First Dragon Rider 1. Other Editions 4. Friend Reviews.

To see what your friends thought of this book, please sign up. To ask other readers questions about Dragon Godplease sign up. Debbiewm Hi, yes it is safe for any age reader,there is not even kissing!

See 1 question about Dragon God….Stay Logged On. Results 1 to 19 of Thread Tools Show Printable Version. Though he is not without non-draconic worshipers, they are so few and far between that he is almost bereft of them.

His Son, Bahamut, and Daughter, Tiamat, Are the only widely known draconic gods, and as such, he has no clerics.

dragon god io

Not to be swayed, resourceful humans, elves, dwarves, and especially dragonborn seek him out through their own, mysterious means, and stirke bargians with Io directly in exchange for power rivaling that of dragons themselves. Last edited by Submortimer; at PM. Contribute to our Patron here! My Extended 5e Homebrew Signature! Originally Posted by Submortimer. Io, The Ten-Fold Dragon, Creator of the heavens and lord of all dragonkind, is something of a mystery to those not of his kind.

Draconic Warlock Draconic Warlock Spell list 1.

dragon god io

Chromatic Orb, Absorb Elements 2. Fireball, Protection From Energy 4. Wall Of Fire, Elemental Bane 5. Cone of Cold, Conjure Elemental Draconic Fealty Starting at 1st level, a Draconic warlock chooses which type of dragon to embody: Select a metallic or Chromatic dragon. If this would allow you to add your Charisma bonus to damage from multiple sources Such as Agonizing blast you only receive the benefit from one source. Dragon Skin At 6th level, the Draconic warlock grows a covering of dragon scales, the color of his dragon type.

Re: Warlock Patron: Io, God of Dragons I could run a play test with a few friends for a couple of encounters if you like. I'll get back to you with the results and things that seem a little off?

I whipped this up for another thread, it's based mostly off the Elemental Warlock in my sig. I guess it works, but it feels a little uninspired, doesn't it? Homebrew Spoiler. Special Thanks: Kymme! You and your awesome avatarist skills have made me a Lore Warden in addition to King of Fighter Fixes!

Kinda stepping on Monk and Barbarian toes there. I have a LOT of Homebrew! Spoiler: Former Avatars. Perhaps it just feels too similar to the draconic sorcerer.

The bit about adding the Cha mod seems a tad out-of-place; nothing here says that you would add your Cha mod to damage. Scratch that, I just realised that without that bit in there there could be great potential for SorcLock shenanigans.

Again, neat concept! Originally Posted by Ziegander. So it's literally just the Draconic Sorcerer, but better, and given to Warlocks? Why do Dragon Scales add Charisma modifier? Overall, I'd rate that as a serious buff, especially since it frees up an Invocation from Armor of Shadows.

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Is it balanced against the Draconic Sorcerer, yes, but the Sorcerer actually still wins in terms of capturing the full flavor of being a Dragon. This though gives more spell selection with damage.

Last edited by Amnoriath; at PM.Because the Core Setting is based on the World of Greyhawkthe Greyhawk gods list contains most of the deities listed here, and many more. Note that there is some overlap between the categories.

Most of the head deities of the demihuman pantheons, such as Corellon Larethian and Moradinfor example, are both obviously demihuman powers but are also mentioned in the Player's Handbook and as such core powers as well. Hence they appear on both lists.

Before 3rd Edition, there was no Core Setting, so the distinctions above are not as clear-cut. For the most part, materials which did not specify a setting were assumed to be at least compatible with the World of Greyhawk if not outright parts of the canon. As such, those prior materials are covered in the setting-specific lists of deities.

There are over deities in the Greyhawk setting, and when creating Dungeons and Dragons 3rd Edition Wizards of the Coast selected a subset to become iconic deities. Certain aspects of the deities were altered to make them more generic - for example: the "Core" Heironeous favors the longsword in order to make the favored weapon of the "God of Chivalry" more traditionally knight-likeas contrasted with the original "Greyhawk" Heironeous, who favors the battleaxe.

The designation of "greater" vs. Although some of these originally come from the Greyhawk or Forgotten Realms campaign settingseach one is mentioned at some point in a non-setting-specific source. The name in brackets next to each one specifies the source they are mentioned in. Demihuman deities refers to the gods of the core races besides humans e. Note that goliaths and raptorans are special, additional core races that were described in the Races of Stone and Races of the Wild supplement books respectively.

Most of the elven deities other than Corellon Larethian are found in the Races of the Wild supplement. They are organized in a pantheon called the Seldarine — a term which originated in Dragon magazine issue 60, but has been most widely used in the Forgotten Realms setting. Monster deities refers to the gods of the monstrous races; in other words, those of races that are primarily to fight and are not generally intended as player characters.

It should be noted that most of these beings are not actually gods. Most of the beings listed below are actually just very powerful extra-planar beings, though many have designs on godhood. The deities of the Drowan evil, underground-dwelling subrace of true Elves, are arranged in a corrupted version of the Elven pantheon called the Dark Seldarine.

The deities of fey and other mystical, nature-loving creatures are arranged in a pantheon called the Seelie Court.

dragon god io

Similar to monster powers, these are not true deities but very powerful extraplanar beings. These however do not even profess to be gods though many still have designs on godhood.

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The single unifying feature of all demon lords also called demon princes is the control of one of the infinite layers of The Abyss. The celestial paragons are powerful unique outsiders of the Upper Planes. They are to the celestials as the archdevils are to the devils and the demon lords are to demons. The celestial paragons of the archons are known collectively as the Celestial Hebdomad.

They rule the layers of the Plane of Mount Celestia. The celestial paragons of the eladrins are collectively known as The Court of Stars. They hail from the Plane of Arborea.

The celestial paragons of the guardinals are collectively known as Talisid and the Five Companions. They hail from the plane of Elysium. Sign In Don't have an account? Start a Wiki.He is seen by his people as the creator of all things. He is neutral in alignment, but he also contains within him all other alignments. His symbol is a multi-colored metallic disk. Io was first detailed in the book Monster Mythologyincluding details about his priesthood.

Io appears in 3rd edition in Defenders of the Faith Io is unfathomably large; it is said the largest dragon who ever lived is smaller than a single one of his scales, which are blue, gold, brass, or red, and edged with silver and dark purple.

He can, and does, appear as any age or breed of dragon, however. Io is paired with Chronepsiswho is seen as a re-enfolding that balances Io's extension of being into the worlds. As Io becomes all things, Chronepsis draws them back into himself.

DnDWiki:List of deities

They are seen as brothers and represented in a complex symbol involving a nine-headed dragon swallowing its nine tails. Aasterinian is his messenger. Nathair Sgiathach is also said to be an offspring of Io, though he has no involvement with the rest of the draconic pantheon. Some myths say Io raised the kobold god Kurtulmak to divinity.

Io cares for nothing but his children, dragonkind, as a whole. If an individual dragon jeopardizes the safety of the draconic races, he will oppose it.

He prefers to remain aloof from conflicts between dragons, however. Io is revered by dragons as the creator of the multiverse and of their race.

He is also worshiped by some half-dragons, kobolds, lizardfolktroglodytesand even some humans. Io has fewer clerics than most draconic deities, though even the most devout cleric of other dragon gods and many of Kurtulmak gives him some homage.

Clerics of Io have no hierarchy or fixed dogma; each interprets the Ninefold Dragon differently, worshiping him in one of his many aspects. Red dragons worship him as an evil being, while gold dragons revere him as a paragon of good. Those who would become Io's clerics seek to rid themselves of all such biases, though some never succeed.

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Dragon gods, in general, have few temples. There are shrines in Io's honor, usually taking the form of open-air constructions surrounded by pillars and topped with domes. These shrines are placed in open terrain - the middle of a desert, for example, the center of a valley, atop the peak of a mountain, or on a vast, treeless plain.An inscrutable entity of seemingly-conflicting motivations, known for doing either very little or a whole lot depending on the incarnation.

Their most notable feature is that their alignment is, depending on edition, either hotly debated amongst dragon scholars or else conclusively known to be "All of the above.

Io (3.5e Deity)

Not to be confused with " Ao " or mabey the non-dragon centric version of the same being who is the Neutral Overdeity of the Forgotten Realms Pantheon, who is also an inscrutable entity known for doing very little. Io is one of those gods who has been around since the dawning of existence, worshipped as the creator of dragon kind and the top of the draconic Pantheon.

Io was introduced in the 2e Council of Wyrms adventure module as the Chief deity of the dragon pantheon and the father of Tiamat and Bahamut. He's also described in the Dragon section of the 2e Monster Mythology spaltbook. Of note is the fact that as opposed to how things are in 4e, Io remains quite alive and healthy, having fathered Tiamat and Bahamut in the more conventional way who their mother is, if there is one, is not stated.

During the early conflicts of the gods against their primordial opponents, Io foolishly thought to go wading into battle alone against the Erek-Hus: King of Terror and was cut in two.

One half became Bahamut and the other half became Tiamatwhile all of the shed blood grew into the Dragonborn race.

Coming to realise they were stronger as a team the new creations were able to dispatch their opponent before turning on each other in the feud that remains ever since. Even though Io was clearly killed and divided into smaller chunks in that engagement, Io is the patron of the Draconic Pantheon in perpetuity, and could not be written off as "Dead" and continues to still grant spells and prayers to its clerics.

Dragon God

It is likely that the other dragon gods are simply emanations of Io rather than being wholly separate entities themselves. In the Forgotten Realms settings of 2nd and 4th edition, Io is instead known as Asgorath, the World Shaper and is only referred to as "Io" by the Dragonborn race. Io and Dragonborn get practically no mention in 3rd edition Forgotten Realms. In this incarnation, Asgorath was a primordial entity who contributed to the creation of existence, but for inscrutable reasons was jealous of the worlds that were created.

During the Days of Thunder : a war between the Primordials and the Divine beings known as Gods, Asgorath was unleashed to fight against Annam and the Giant deities.

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Asgorath instead chose to fling a moon at the planet; the smaller fragments of rock transformed into dragon eggs, giving birth to the Dragon race, while the larger chunk nearly destroyed the planet itself.

Io is primarily worshipped by Dragons and Dragonborn, though the cult is particularly small. Mostly because no-one actually knows what motivates Io to do anything. Supposedly, True Dragons feel the will of Io in their consciousness from time to time, so even though Io does not actually do much, all dragons agree that Io exists.

But when you get dragons together they cannot agree on what alignment Io actually takes, with each race of dragons feeling absolutely certain that Io shares their alignment and represents the epitome of "Draconic behaviour". It is little wonder then that Dragons get turned off by organised religion when their primary god cant even be consistent. Amongst other races, particularly Dragonborn, worship of Io can find a bit more purchase, though his cult still pales in comparison to that of Bahamut and Tiamat who at least are far more consistent and have goals that have broader appeal.

Anyone who views dragons with awe or wishes to imitate them can turn to Io for guidance. Similarly, as a god of "Balance" and acceptance of manifold alignments, Io makes a good choice for anyone of the Stupid Neutral school of ethics. DMs who want Io to have some semblance of consistency without using doublethink are advised to look up the "Blind men and the elephant" fable.

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